Work Concept Sheet: Lock In Your World and Tone

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Work Concept Sheet: Lock In Your World and Tone

For anyone starting a creative work - a story, a film, an illustration series, an album - opened at the very beginning of the project and revisited whenever a judgment call gets hard. The whiteboard holds the core idea and intended audience, a mindmap that breaks the world into parts, a grid of decisions, references, and no-gos for each element, a frame that pins the tone down to three words, and a map of the order to settle things in. The task board runs from ideas to locked in four columns, and starts with four parent tasks - concept, world, tone, and guardrails - each with its own subtasks.

0 いいね 0 コピー 作者: WeProcess
creative work concept design world building tone and manner art direction
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1. The core (what this work is, in on... 3. Decisions, references, and no-gos ... 4. The tone in three words 5. References and what to drop 6. Open questions and decision dates 7. The order to settle things (come b... Work Concept Sheet How to use: 1) Wr... Decisions (the core) Tone rules to keep Open questions References and notes The coreIn one line: "a ____ story about ____." Add what you want left behind after the last page. Who it's fore.g. Late twenties, reading a short story on a Friday night. They should leave with quiet, not spectacle. Three referencese.g. Film A for color, novel B for voice, photo book C for texture. Always note what you borrow and what you drop. Still undecidede.g. The lead's age, how bright the ending is. Add a date to each so nothing stays in limbo. 2. Breaking down ... World and tone Setting & era Near-future port Narrator First person, past Texture Rough paper, grain Theme Loss and rebirth Color & light Night blue, backlit Sound & pace Low hum, silence Decision Reference Not doing Place & era e.g. A rainy port town, early autumn 2040s e.g. Collect 10 photos of a real fishing port e.g. No maps or explanatory narration Visuals & color e.g. Night blue and dull gold as the base pair e.g. Pin up 3 backlit film stills e.g. No saturated primaries or hard edges Voice & words e.g. First person, looking back, short sentences e.g. Copy out two pages of a novel you love e.g. No stating feelings outright, no piled-up metaphor Sound & tempo e.g. Low register, long silences, slow tempo e.g. Compare three ambient sound samples e.g. No score used to force a swell Color: night blue, dull gold, paper white Feel: rough, cold, quiet Words: short, plain, never explaining Anything that breaks these three lines is out Ref A: borrow the framing, drop the color Ref B: borrow only the narrative distance Ref C: texture only, ignore the structure If it looks too close, add one thing to drop How bright the ending is (by __/__) The lead's age (by __/__) Narrowing the title options (by __/__) If it's stuck for 3 days, call it provisionally Fix the coreWrite the logline and the audience. Move this and every later call moves with it. Map the worldSet place, era, theme, and point of view, then fill the mindmap branches. Ground the toneDecide color, light, texture, and wording, each paired with a real reference. Draw the lineWrite down what you won't do, and use it as the line when a call gets close. Put it on one pageCopy the decisions into the grid and read it through with everyone involved.
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タスクボードの内容

To Explore 15件

Fix the concept
Break down the world
Make the tone real
Set the guardrails
Write the logline
Name the audience
Cut what won't fit
Set place and era
Name the theme
Choose the narrator
Pick color and light
Decide the texture
Compare 3 references
List the no-gos
List open questions

Exploring 0件

Draft Decision 0件

Locked 0件